Here is a small preview through the several software projects by @plrang
My first opportunity for real coding was the beautiful small Sinclair ZX Spectrum 8 bit computer. I learned BASIC
and some bits of ASM. Then Commodore 64 and mastered the ASM for 6800 processor + more BASIC.
Later on, I
did not code on my AMIGA computers for some reason. Next was my first PC 486 where I began to use Turbo Pascal/Delphi,
C and ASM. After I started to work for a local computer company I used also JS, HTML, MySQL, PHP, JAVA and Linux
to code for web and to host own company store server.
As for today, my favorite language became Python, yet
I still use many of the web technologies in my projects. This page code name is a WIP
Follow @plrang on Github.
So here is the #javascript fill versus my triangle rasterizer. For obvious reasons, the rasterizer is slower, but it will allow to draw the model more accurately on the Commodore Plus/4. No libraries, vanilla javascript software rendering pic.twitter.com/sNP7sdYUcA
— Plrang (@plrang) March 12, 2021
BASIC is getting slow... Commodore Plus/4 Yape emulator pic.twitter.com/TvKcmjcIOc
— Plrang (@plrang) February 23, 2021
Everything looks fine, now I'm gonna fool around. And so, reworking this into Javascript helped me to optimize the Python version #js #javascript #chip8 #emulator #interpreter #spaceinvaders #retrogames #retrogamer #codingisfun pic.twitter.com/W7K61FMJEs
— Plrang (@plrang) January 22, 2021
Something I worked on a long long long time ago #rts #strategy #indiedev #pixelart #gamedev real time strategy pic.twitter.com/0QUgdqXDTg
— Plrang (@plrang) March 15, 2021